A Resting Place is a short, atmospheric point-and-click game set in abstract, liminal spaces. You follow a silent guide, interacting with the environment as traces and signs surface, leaving meaning open to interpretation.

The game is entirely wordless. Progress is made by observing your surroundings and interacting with a small number of objects in each space, guided by visual and audio cues.

The camera pans as you move your cursor toward the edges of the screen, or by touching near the edges on touch devices.


Created in two weeks for thatgamejam #01, hosted by thatgamecompany.

If you’re interested in how the game communicates without text, here’s a short design and narrative overview outlining our interaction rules and narrative intent.


Credits:

  • Narrative Designer & Producer:      Shelly Yang
  • Artist:                                                               Evelyn Song
  • Game Designer & Artist:                      Milo Qureshi
  • Programmer:                                               William Min
  • Composer:                                                    Duke Stanza

Third Party SFX Assets:



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